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Game Programmer from Naughty Dog Talks Uncharted 4 Production Process

Allen Chou, game programmer at Naughty Dog talked about his work on Uncharted 4 in the recent post at his personal blog. Developer was responsible for gameplay mechanics and AI questions. Check out...

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Environment Recap: Part 1

We present to you our new column called Environment Recap. It will guide you through latest screenshots and WIP shots from developers with some analysis. First part will take you to Toussaint,...

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E3 Coverage: EA Press Conference

We present to you the first part of our E3 coverage. Dive into the most exciting moments of Electronic Entertainment Expo with 80.lv! This part will guide you through EA press conference. Titanfall 2...

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E3 COVERAGE: BETHESDA CONFERENCE

For the second year in the row Bethesda keeps nailing its press conferences at E3 2016. This year was all about Dishonored 2, VR and revitalising of old franchises. QUAKE CHAMPIONS Tim Willins...

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E3 Coverage: Microsoft Press Conference

Forget about Xbox One. Microsoft presented its new Xbox One S and the most powerful console ever – Project Scorpio. The company also showed tons of games. Check out the details below. Xbox One S Video...

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David Gibson: Animating Mei in Overwatch

David Gibson from Blizzard showed some of the animations he made for Overwatch. We check out his beautiful work and provide some notes from his GDC16 talk, where he talked about the animation of Mei....

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Game artist talks making the first step toward UE4

Game Artist Nikola Damjanov presented the breakdown of his first project in Unreal Engine 4 at Noredus Blog. Developer talked self improving, planning and modeling, texturing, post-processing and other...

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ARTIST TALKS USING PHYSICALLY-BASED MATERIALS AND BAKED LIGHTING IN UNITY

Nathaniel Grove discussed setting up physically-based materials and baked lighting in Unity 5 for the game called The Song of Seven in the recent post for dev blog. Take a look at the breakdown with...

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Using vertex shaders to animate and reduce drawcalls

Check out an article by Cory Spooner on how he used vertex shaders in UE4 to reduce draw calls and achieved natural-ish-looking plant animation. Cory is a New Zealand based indie developer and has been...

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Doom: The Secret of 60 FPS

Digital Foundry did an in-depth technical analysis of one of the best games of this year (maybe decade) – DOOM (2016). While doing the research they found out that id Software once again created a...

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