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WiLD: Technology & People behind an Environmental Adventure

WiLD is a new project by famous French game designer Michel Ancel. The creator of Rayman and Beyond Good & Evil is building an impressive environmental open world game, where you play as an...

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Casa Brutale Brought to VR

With the upcoming era of VR just around the corner, you may try experimenting with virtual reality. To help you with this task is the new scene breakdown from Yuri Popov. He created a copy of Casa...

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The Beauty of Clean Environment Design

Dusan Maljkovic is a very talented game developer from Serbia. He’s been working on this personal project for quite some time now. We’ve started discussing the publication of the scene breakdown almost...

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Shadow Moses: Metal Gear Solid in UE4

As you may have already learned, Konami had fired Hideo Kojima and said it’s canning the beloved Metal Gear Solid series. However, there are fans, who want to see some kind of continuation of the...

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Building The Martian-inspired Scene in UE4

3d artist Jack Parsons (The Beginner’s Guide, The Stanley Parable) talks about the production of his sci-fi environment in Unreal Engine 4. He gives the complete breakdown of the scene, talks about the...

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Life is Strange: Art of Environment Storytelling

Life is Strange is one of the most beautiful games, released last year. One of the biggest features of this project is the way the developers approached the visuals. Dontnod Entertainment took Unreal...

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Vision Summit 2016: Time to Go Virtual

Vision Summit is huge. You could have thought that the VR market was not big enough to host a separate event devoted exclusively to VR and AR. However, everything seems to be incredibly serious with...

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Virtual Reality The Unity Way

Sylvio Drouin is sitting in a big hotel room in an even bigger hotel, overlooking the iconic Hollywood Hills. While talking about his work with Unity Labs he’s not afraid to juggle numbers, give some...

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GNOMON: A Place Where Artists Grow

If you’re in 3d art business, VFX, game development, animation (or anything related), you must have heard about Gnomon. I was lucky to have a small tour around the iconic school thanks to Crystal Mora....

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Achieving the Authenticity of Star Wars Battlefront with Photogrammetry

Photogrammetry is something that Star Wars Battlefront’s developers know quite well. Several terabytes of references were used to create amazing visuals of the game. The studio spent so much time...

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Dive Into UNCHARTED 4: A Thief’s End Art

Without a doubt UNCHARTED 4: A Thief’s End from Naughty Dog is a masterpiece. Amazing conclusion to the beloved story. The game has all the player needs: rich environments, amazing visuals, fascinating...

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Game Programmer from Naughty Dog Talks Uncharted 4 Production Process

Allen Chou, game programmer at Naughty Dog talked about his work on Uncharted 4 in the recent post at his personal blog. Developer was responsible for gameplay mechanics and AI questions. Check out...

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Environment Recap: Part 1

We present to you our new column called Environment Recap. It will guide you through latest screenshots and WIP shots from developers with some analysis. First part will take you to Toussaint,...

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E3 Coverage: EA Press Conference

We present to you the first part of our E3 coverage. Dive into the most exciting moments of Electronic Entertainment Expo with 80.lv! This part will guide you through EA press conference. Titanfall 2...

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E3 COVERAGE: BETHESDA CONFERENCE

For the second year in the row Bethesda keeps nailing its press conferences at E3 2016. This year was all about Dishonored 2, VR and revitalising of old franchises. QUAKE CHAMPIONS Tim Willins...

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E3 Coverage: Microsoft Press Conference

Forget about Xbox One. Microsoft presented its new Xbox One S and the most powerful console ever – Project Scorpio. The company also showed tons of games. Check out the details below. Xbox One S Video...

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David Gibson: Animating Mei in Overwatch

David Gibson from Blizzard showed some of the animations he made for Overwatch. We check out his beautiful work and provide some notes from his GDC16 talk, where he talked about the animation of Mei....

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Game artist talks making the first step toward UE4

Game Artist Nikola Damjanov presented the breakdown of his first project in Unreal Engine 4 at Noredus Blog. Developer talked self improving, planning and modeling, texturing, post-processing and other...

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ARTIST TALKS USING PHYSICALLY-BASED MATERIALS AND BAKED LIGHTING IN UNITY

Nathaniel Grove discussed setting up physically-based materials and baked lighting in Unity 5 for the game called The Song of Seven in the recent post for dev blog. Take a look at the breakdown with...

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Using vertex shaders to animate and reduce drawcalls

Check out an article by Cory Spooner on how he used vertex shaders in UE4 to reduce draw calls and achieved natural-ish-looking plant animation. Cory is a New Zealand based indie developer and has been...

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