WiLD: Technology & People behind an Environmental Adventure
WiLD is a new project by famous French game designer Michel Ancel. The creator of Rayman and Beyond Good & Evil is building an impressive environmental open world game, where you play as an...
View ArticleCasa Brutale Brought to VR
With the upcoming era of VR just around the corner, you may try experimenting with virtual reality. To help you with this task is the new scene breakdown from Yuri Popov. He created a copy of Casa...
View ArticleThe Beauty of Clean Environment Design
Dusan Maljkovic is a very talented game developer from Serbia. He’s been working on this personal project for quite some time now. We’ve started discussing the publication of the scene breakdown almost...
View ArticleShadow Moses: Metal Gear Solid in UE4
As you may have already learned, Konami had fired Hideo Kojima and said it’s canning the beloved Metal Gear Solid series. However, there are fans, who want to see some kind of continuation of the...
View ArticleBuilding The Martian-inspired Scene in UE4
3d artist Jack Parsons (The Beginner’s Guide, The Stanley Parable) talks about the production of his sci-fi environment in Unreal Engine 4. He gives the complete breakdown of the scene, talks about the...
View ArticleLife is Strange: Art of Environment Storytelling
Life is Strange is one of the most beautiful games, released last year. One of the biggest features of this project is the way the developers approached the visuals. Dontnod Entertainment took Unreal...
View ArticleVision Summit 2016: Time to Go Virtual
Vision Summit is huge. You could have thought that the VR market was not big enough to host a separate event devoted exclusively to VR and AR. However, everything seems to be incredibly serious with...
View ArticleVirtual Reality The Unity Way
Sylvio Drouin is sitting in a big hotel room in an even bigger hotel, overlooking the iconic Hollywood Hills. While talking about his work with Unity Labs he’s not afraid to juggle numbers, give some...
View ArticleGNOMON: A Place Where Artists Grow
If you’re in 3d art business, VFX, game development, animation (or anything related), you must have heard about Gnomon. I was lucky to have a small tour around the iconic school thanks to Crystal Mora....
View ArticleAchieving the Authenticity of Star Wars Battlefront with Photogrammetry
Photogrammetry is something that Star Wars Battlefront’s developers know quite well. Several terabytes of references were used to create amazing visuals of the game. The studio spent so much time...
View ArticleDive Into UNCHARTED 4: A Thief’s End Art
Without a doubt UNCHARTED 4: A Thief’s End from Naughty Dog is a masterpiece. Amazing conclusion to the beloved story. The game has all the player needs: rich environments, amazing visuals, fascinating...
View ArticleGame Programmer from Naughty Dog Talks Uncharted 4 Production Process
Allen Chou, game programmer at Naughty Dog talked about his work on Uncharted 4 in the recent post at his personal blog. Developer was responsible for gameplay mechanics and AI questions. Check out...
View ArticleEnvironment Recap: Part 1
We present to you our new column called Environment Recap. It will guide you through latest screenshots and WIP shots from developers with some analysis. First part will take you to Toussaint,...
View ArticleE3 Coverage: EA Press Conference
We present to you the first part of our E3 coverage. Dive into the most exciting moments of Electronic Entertainment Expo with 80.lv! This part will guide you through EA press conference. Titanfall 2...
View ArticleE3 COVERAGE: BETHESDA CONFERENCE
For the second year in the row Bethesda keeps nailing its press conferences at E3 2016. This year was all about Dishonored 2, VR and revitalising of old franchises. QUAKE CHAMPIONS Tim Willins...
View ArticleE3 Coverage: Microsoft Press Conference
Forget about Xbox One. Microsoft presented its new Xbox One S and the most powerful console ever – Project Scorpio. The company also showed tons of games. Check out the details below. Xbox One S Video...
View ArticleDavid Gibson: Animating Mei in Overwatch
David Gibson from Blizzard showed some of the animations he made for Overwatch. We check out his beautiful work and provide some notes from his GDC16 talk, where he talked about the animation of Mei....
View ArticleGame artist talks making the first step toward UE4
Game Artist Nikola Damjanov presented the breakdown of his first project in Unreal Engine 4 at Noredus Blog. Developer talked self improving, planning and modeling, texturing, post-processing and other...
View ArticleARTIST TALKS USING PHYSICALLY-BASED MATERIALS AND BAKED LIGHTING IN UNITY
Nathaniel Grove discussed setting up physically-based materials and baked lighting in Unity 5 for the game called The Song of Seven in the recent post for dev blog. Take a look at the breakdown with...
View ArticleUsing vertex shaders to animate and reduce drawcalls
Check out an article by Cory Spooner on how he used vertex shaders in UE4 to reduce draw calls and achieved natural-ish-looking plant animation. Cory is a New Zealand based indie developer and has been...
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